public MDLMesh(MDLMeshBuffer vertexBuffer, @MachineSizedUInt long vertexCount, MDLVertexDescriptor descriptor, NSMutableArray<MDLSubmesh> submeshes) { super((SkipInit) null); initObject(init(vertexBuffer, vertexCount, descriptor, submeshes)); }
public MDLMesh(@org.robovm.rt.bro.annotation.Marshaler(NSArray.AsListMarshaler.class) List<MDLMeshBuffer> vertexBuffers, @MachineSizedUInt long vertexCount, MDLVertexDescriptor descriptor, NSMutableArray<MDLSubmesh> submeshes) { super((SkipInit) null); initObject(init(vertexBuffers, vertexCount, descriptor, submeshes)); }