public GLKMatrix3 rotate(float radians, float x, float y, float z) { return rotate(this, radians, x, y, z); } @Bridge(symbol="GLKMatrix3Rotate", optional=true)
public GLKMatrix3 rotate(float radians, GLKVector3 axisVector) { return rotate(this, radians, axisVector); } @Bridge(symbol="GLKMatrix3RotateWithVector3", optional=true)
@Bridge(symbol="GLKMatrix3RotateWithVector4", optional=true) private static native @ByVal GLKMatrix3 rotate(@ByVal GLKMatrix3 matrix, float radians, @ByVal GLKVector4 axisVector); public GLKMatrix3 rotateX(float radians) { return rotateX(this, radians); }
public GLKMatrix3 rotate(float radians, float x, float y, float z) { return rotate(this, radians, x, y, z); } @Bridge(symbol="GLKMatrix3Rotate", optional=true)
public GLKMatrix3 rotate(float radians, float x, float y, float z) { return rotate(this, radians, x, y, z); } @Bridge(symbol="GLKMatrix3Rotate", optional=true)
public GLKMatrix3 rotate(float radians, GLKVector3 axisVector) { return rotate(this, radians, axisVector); } @Bridge(symbol="GLKMatrix3RotateWithVector3", optional=true)
public GLKMatrix3 rotate(float radians, GLKVector3 axisVector) { return rotate(this, radians, axisVector); } @Bridge(symbol="GLKMatrix3RotateWithVector3", optional=true)
@Bridge(symbol="GLKMatrix3RotateWithVector4", optional=true) private static native @ByVal GLKMatrix3 rotate(@ByVal GLKMatrix3 matrix, float radians, @ByVal GLKVector4 axisVector); public GLKMatrix3 rotateX(float radians) { return rotateX(this, radians); }
@Bridge(symbol="GLKMatrix3RotateWithVector4", optional=true) private static native @ByVal GLKMatrix3 rotate(@ByVal GLKMatrix3 matrix, float radians, @ByVal GLKVector4 axisVector); public GLKMatrix3 rotateX(float radians) { return rotateX(this, radians); }