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AShader.castVec3
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How to use
castVec3
method
in
org.rajawali3d.materials.shaders.AShader

Best Java code snippets using org.rajawali3d.materials.shaders.AShader.castVec3 (Showing top 4 results out of 315)

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private void myMethod () {
BufferedReader b =
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}
origin: Rajawali/Rajawali

public ShaderVar castVec3(ShaderVar var)
{
  return castVec3(var.getVarName());
}
origin: Rajawali/Rajawali

public ShaderVar castVec3(float x, float y, float z)
{
  return castVec3(new RFloat(x), new RFloat(y), new RFloat(z));
}
origin: pondurii/vrVideo

public ShaderVar castVec3(ShaderVar var)
{
  return castVec3(var.getVarName());
}
 
origin: pondurii/vrVideo

public ShaderVar castVec3(float x, float y, float z)
{
  return castVec3(new RFloat(x), new RFloat(y), new RFloat(z));
}
 
org.rajawali3d.materials.shadersAShadercastVec3

Popular methods of AShader

  • initialize
  • addAttribute
    The attribute qualifier is used to declare variables that are passed to a vertex shader from OpenGL
  • addConst
    Add a constant
  • addGlobal
    Adds a global variable
  • addUniform
    Add a uniform. The uniform qualifier is used to declare global variables whose values are the same a
  • addVarying
    Varying variables provide the interface between the vertex shaders, the fragment shaders, and the fi
  • applyParams
    applyParams() should be called on every frame. The shader parameters are set here.
  • castInt
  • castMat3
  • castMat4
  • castVec2
  • castVec4
  • castVec2,
  • castVec4,
  • divide,
  • getAttribLocation,
  • getInstanceForDataType,
  • getReturnTypeForOperation,
  • getUniformLocation,
  • main,
  • normalize

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