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private void myMethod () {}
/** * The reload method is called whenever the OpenGL context needs to be re-created. When the OpenGL context was lost, * the vertex, uv coord, index etc data needs to be re-uploaded. */ public void reload() { if (!mIsContainerOnly) { mGeometry.reload(); } for (int i = 0, j = mChildren.size(); i < j; i++) { mChildren.get(i).reload(); } if (mGeometry.hasBoundingBox() && getBoundingBox().getVisual() != null) { getBoundingBox().getVisual().reload(); } if (mGeometry.hasBoundingSphere() && mGeometry.getBoundingSphere().getVisual() != null) { mGeometry.getBoundingSphere().getVisual().reload(); } }
/** * The reload method is called whenever the OpenGL context needs to be re-created. When the OpenGL context was lost, * the vertex, uv coord, index etc data needs to be re-uploaded. */ public void reload() { if (!mIsContainerOnly) { mGeometry.reload(); } for (int i = 0, j = mChildren.size(); i < j; i++) mChildren.get(i).reload(); if (mGeometry.hasBoundingBox() && mGeometry.getBoundingBox().getVisual() != null) mGeometry.getBoundingBox().getVisual().reload(); if (mGeometry.hasBoundingSphere() && mGeometry.getBoundingSphere().getVisual() != null) mGeometry.getBoundingSphere().getVisual().reload(); }