/** * Try to map a node to all sides of this triangle that don't have * a neighbor. * * @param t */ public void mapTriangleToNodes( DelaunayTriangle t ) { AdvancingFrontNode n; for( int i=0; i<3; i++ ) { if( t.neighbors[i] == null ) { n = aFront.locatePoint( t.pointCW( t.points[i] ) ); if( n != null ) { n.triangle = t; } } } }