double radius = this.getNativeRingRadius(ring, bondLength); double addAngle = 2 * Math.PI / ring.getRingSize();
double radius = this.getNativeRingRadius(ring, bondLength); double addAngle = 2 * Math.PI / ring.getRingSize();
double radius = getNativeRingRadius(ring, bondLength); double offset = 0;
double radius = getNativeRingRadius(ring, bondLength); double offset = 0;
double radius = getNativeRingRadius(ring, bondLength); Point2d ringCenter = new Point2d(sharedAtomsCenter); if (degree == 4) {
double radius = getNativeRingRadius(ring, bondLength); Point2d ringCenter = new Point2d(sharedAtomsCenter); if (degree == 4) {
double radius = getNativeRingRadius(ring, bondLength); double newRingPerpendicular = Math.sqrt(Math.pow(radius, 2) - Math.pow(bondLength / 2, 2)); ringCenterVector.normalize();
double radius = getNativeRingRadius(ring, bondLength); double newRingPerpendicular = Math.sqrt(Math.pow(radius, 2) - Math.pow(bondLength / 2, 2)); ringCenterVector.normalize();