public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = TonemapReinhard.__fromPtr__(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = TonemapReinhard.__fromPtr__(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }
public static TonemapReinhard createTonemapReinhard(float gamma, float intensity, float light_adapt, float color_adapt) { TonemapReinhard retVal = new TonemapReinhard(createTonemapReinhard_0(gamma, intensity, light_adapt, color_adapt)); return retVal; }