public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = new TonemapDrago(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }
public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = new TonemapDrago(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }
public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = new TonemapDrago(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }
public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = new TonemapDrago(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }
public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = TonemapDrago.__fromPtr__(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }
public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = new TonemapDrago(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }
public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = new TonemapDrago(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }
public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = new TonemapDrago(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }
public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = new TonemapDrago(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }
public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = new TonemapDrago(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }
public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = TonemapDrago.__fromPtr__(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }
public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = new TonemapDrago(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }
public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { TonemapDrago retVal = new TonemapDrago(createTonemapDrago_0(gamma, saturation, bias)); return retVal; }