public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (particlesShaderProgram != null) { particlesShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (particlesShaderProgram != null) { particlesShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (particlesShaderProgram != null) { particlesShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } if (particlesShaderProgram != null) { particlesShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } if (particlesShaderProgram != null) { particlesShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } if (particlesShaderProgram != null) { particlesShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } if (particlesShaderProgram != null) { particlesShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } if (particlesShaderProgram != null) { particlesShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } if (particlesShaderProgram != null) { particlesShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } if (particlesShaderProgram != null) { particlesShaderProgram.cleanup(); } } }
public void cleanup() { if (shadowMap != null) { shadowMap.cleanup(); } if (depthShaderProgram != null) { depthShaderProgram.cleanup(); } if (skyBoxShaderProgram != null) { skyBoxShaderProgram.cleanup(); } if (sceneShaderProgram != null) { sceneShaderProgram.cleanup(); } if (hudShaderProgram != null) { hudShaderProgram.cleanup(); } if (particlesShaderProgram != null) { particlesShaderProgram.cleanup(); } } }