public void createVertexShader(String shaderCode) throws Exception { vertexShaderId = createShader(shaderCode, GL_VERTEX_SHADER); }
public void createVertexShader(String shaderCode) throws Exception { vertexShaderId = createShader(shaderCode, GL_VERTEX_SHADER); }
public void createFragmentShader(String shaderCode) throws Exception { fragmentShaderId = createShader(shaderCode, GL_FRAGMENT_SHADER); }
public void createFragmentShader(String shaderCode) throws Exception { fragmentShaderId = createShader(shaderCode, GL_FRAGMENT_SHADER); }
public void createVertexShader(String shaderCode) throws Exception { vertexShaderId = createShader(shaderCode, GL_VERTEX_SHADER); }
public void createFragmentShader(String shaderCode) throws Exception { fragmentShaderId = createShader(shaderCode, GL_FRAGMENT_SHADER); }
public void createFragmentShader(String shaderCode) throws Exception { fragmentShaderId = createShader(shaderCode, GL_FRAGMENT_SHADER); }
public void createFragmentShader(String shaderCode) throws Exception { fragmentShaderId = createShader(shaderCode, GL_FRAGMENT_SHADER); }
public void createFragmentShader(String shaderCode) throws Exception { fragmentShaderId = createShader(shaderCode, GL_FRAGMENT_SHADER); }
public void createFragmentShader(String shaderCode) throws Exception { fragmentShaderId = createShader(shaderCode, GL_FRAGMENT_SHADER); }
public void createFragmentShader(String shaderCode) throws Exception { fragmentShaderId = createShader(shaderCode, GL_FRAGMENT_SHADER); }
public void createVertexShader(String shaderCode) throws Exception { vertexShaderId = createShader(shaderCode, GL_VERTEX_SHADER); }
public void createVertexShader(String shaderCode) throws Exception { vertexShaderId = createShader(shaderCode, GL_VERTEX_SHADER); }
public void createVertexShader(String shaderCode) throws Exception { vertexShaderId = createShader(shaderCode, GL_VERTEX_SHADER); }
public void createVertexShader(String shaderCode) throws Exception { vertexShaderId = createShader(shaderCode, GL_VERTEX_SHADER); }
public void createVertexShader(String shaderCode) throws Exception { vertexShaderId = createShader(shaderCode, GL_VERTEX_SHADER); }
public void createFragmentShader(String shaderCode) throws Exception { fragmentShaderId = createShader(shaderCode, GL_FRAGMENT_SHADER); }
public void createFragmentShader(String shaderCode) throws Exception { fragmentShaderId = createShader(shaderCode, GL_FRAGMENT_SHADER); }
public void createVertexShader(String shaderCode) throws Exception { vertexShaderId = createShader(shaderCode, GL_VERTEX_SHADER); }
public void createVertexShader(String shaderCode) throws Exception { vertexShaderId = createShader(shaderCode, GL_VERTEX_SHADER); }