private float getHeight(int x, int z, int width, ByteBuffer buffer) { int argb = getRGB(x, z, width, buffer); return this.minY + Math.abs(this.maxY - this.minY) * ((float) argb / (float) MAX_COLOUR); }
private float getHeight(int x, int z, int width, ByteBuffer buffer) { int argb = getRGB(x, z, width, buffer); return this.minY + Math.abs(this.maxY - this.minY) * ((float) argb / (float) MAX_COLOUR); }
private float getHeight(int x, int z, int width, ByteBuffer buffer) { int argb = getRGB(x, z, width, buffer); return this.minY + Math.abs(this.maxY - this.minY) * ((float) argb / (float) MAX_COLOUR); }
private float getHeight(int x, int z, int width, ByteBuffer buffer) { int argb = getRGB(x, z, width, buffer); return this.minY + Math.abs(this.maxY - this.minY) * ((float) argb / (float) MAX_COLOUR); }
private float getHeight(int x, int z, int width, ByteBuffer buffer) { int argb = getRGB(x, z, width, buffer); return this.minY + Math.abs(this.maxY - this.minY) * ((float) argb / (float) MAX_COLOUR); }
private float getHeight(int x, int z, int width, ByteBuffer buffer) { int argb = getRGB(x, z, width, buffer); return this.minY + Math.abs(this.maxY - this.minY) * ((float) argb / (float) MAX_COLOUR); }
private float getHeight(int x, int z, int width, ByteBuffer buffer) { int argb = getRGB(x, z, width, buffer); return this.minY + Math.abs(this.maxY - this.minY) * ((float) argb / (float) MAX_COLOUR); }
private float getHeight(int x, int z, int width, ByteBuffer buffer) { int argb = getRGB(x, z, width, buffer); return this.minY + Math.abs(this.maxY - this.minY) * ((float) argb / (float) MAX_COLOUR); }
private float getHeight(int x, int z, int width, ByteBuffer buffer) { int argb = getRGB(x, z, width, buffer); return this.minY + Math.abs(this.maxY - this.minY) * ((float) argb / (float) MAX_COLOUR); }
private float getHeight(int x, int z, int width, ByteBuffer buffer) { int argb = getRGB(x, z, width, buffer); return this.minY + Math.abs(this.maxY - this.minY) * ((float) argb / (float) MAX_COLOUR); }
private float getHeight(int x, int z, int width, ByteBuffer buffer) { int argb = getRGB(x, z, width, buffer); return this.minY + Math.abs(this.maxY - this.minY) * ((float) argb / (float) MAX_COLOUR); }
GameItem gameItem = new GameItem(mesh); gameItem.setScale(blockScale); int rgb = HeightMapMesh.getRGB(i, j, width, buf); incy = rgb / (10 * 255 * 255); gameItem.setPosition(posx, starty + incy, posz);
GameItem gameItem = new GameItem(mesh); gameItem.setScale(blockScale); int rgb = HeightMapMesh.getRGB(i, j, width, buf); incy = rgb / (10 * 255 * 255); gameItem.setPosition(posx, starty + incy, posz);
GameItem gameItem = new GameItem(mesh); gameItem.setScale(blockScale); int rgb = HeightMapMesh.getRGB(i, j, width, buf); incy = rgb / (10 * 255 * 255); gameItem.setPosition(posx, starty + incy, posz);
GameItem gameItem = new GameItem(mesh); gameItem.setScale(blockScale); int rgb = HeightMapMesh.getRGB(i, j, width, buf); incy = rgb / (10 * 255 * 255); gameItem.setPosition(posx, starty + incy, posz);
GameItem gameItem = new GameItem(mesh); gameItem.setScale(blockScale); int rgb = HeightMapMesh.getRGB(i, j, width, buf); incy = rgb / (10 * 255 * 255); gameItem.setPosition(posx, starty + incy, posz);
GameItem gameItem = new GameItem(mesh); gameItem.setScale(blockScale); int rgb = HeightMapMesh.getRGB(i, j, width, buf); incy = rgb / (10 * 255 * 255); gameItem.setPosition(posx, starty + incy, posz);
GameItem gameItem = new GameItem(mesh); gameItem.setScale(blockScale); int rgb = HeightMapMesh.getRGB(i, j, width, buf); incy = rgb / (10 * 255 * 255); gameItem.setPosition(posx, starty + incy, posz);
GameItem gameItem = new GameItem(mesh); gameItem.setScale(blockScale); int rgb = HeightMapMesh.getRGB(i, j, width, buf); incy = rgb / (10 * 255 * 255); gameItem.setPosition(posx, starty + incy, posz);