directionalLight.setIntensity(0); if (lightAngle >= 360) { lightAngle = -90; directionalLight.setIntensity(factor); directionalLight.getColor().y = Math.max(factor, 0.9f); directionalLight.getColor().z = Math.max(factor, 0.5f); } else { directionalLight.setIntensity(1); directionalLight.getColor().x = 1; directionalLight.getColor().y = 1;
directionalLight.setIntensity(0); if (lightAngle >= 360) { lightAngle = -90; directionalLight.setIntensity(factor); directionalLight.getColor().y = Math.max(factor, 0.9f); directionalLight.getColor().z = Math.max(factor, 0.5f); } else { directionalLight.setIntensity(1); directionalLight.getColor().x = 1; directionalLight.getColor().y = 1;
directionalLight.setIntensity(0); if (lightAngle >= 360) { lightAngle = -90; directionalLight.setIntensity(factor); directionalLight.getColor().y = Math.max(factor, 0.9f); directionalLight.getColor().z = Math.max(factor, 0.5f); } else { directionalLight.setIntensity(1); directionalLight.getColor().x = 1; directionalLight.getColor().y = 1;
lightAngle += 1.1f; if (lightAngle > 90) { directionalLight.setIntensity(0); if (lightAngle >= 360) { lightAngle = -90; directionalLight.setIntensity(factor); directionalLight.getColor().y = Math.max(factor, 0.9f); directionalLight.getColor().z = Math.max(factor, 0.5f); } else { directionalLight.setIntensity(1); directionalLight.getColor().x = 1; directionalLight.getColor().y = 1;
lightAngle += 1.1f; if (lightAngle > 90) { directionalLight.setIntensity(0); if (lightAngle >= 360) { lightAngle = -90; directionalLight.setIntensity(factor); directionalLight.getColor().y = Math.max(factor, 0.9f); directionalLight.getColor().z = Math.max(factor, 0.5f); } else { directionalLight.setIntensity(1); directionalLight.getColor().x = 1; directionalLight.getColor().y = 1;
lightAngle += 1.1f; if (lightAngle > 90) { directionalLight.setIntensity(0); if (lightAngle >= 360) { lightAngle = -90; directionalLight.setIntensity(factor); directionalLight.getColor().y = Math.max(factor, 0.9f); directionalLight.getColor().z = Math.max(factor, 0.5f); } else { directionalLight.setIntensity(1); directionalLight.getColor().x = 1; directionalLight.getColor().y = 1;
lightAngle += 1.1f; if (lightAngle > 90) { directionalLight.setIntensity(0); if (lightAngle >= 360) { lightAngle = -90; float factor = 1 - (float) (Math.abs(lightAngle) - 80) / 10.0f; sceneLight.getAmbientLight().set(factor, factor, factor); directionalLight.setIntensity(factor); directionalLight.getColor().y = Math.max(factor, 0.9f); directionalLight.getColor().z = Math.max(factor, 0.5f); } else { sceneLight.getAmbientLight().set(1, 1, 1); directionalLight.setIntensity(1); directionalLight.getColor().x = 1; directionalLight.getColor().y = 1;
lightAngle += 1.1f; if (lightAngle > 90) { directionalLight.setIntensity(0); if (lightAngle >= 360) { lightAngle = -90; float factor = 1 - (float) (Math.abs(lightAngle) - 80) / 10.0f; sceneLight.getAmbientLight().set(factor, factor, factor); directionalLight.setIntensity(factor); directionalLight.getColor().y = Math.max(factor, 0.9f); directionalLight.getColor().z = Math.max(factor, 0.5f); } else { sceneLight.getAmbientLight().set(1, 1, 1); directionalLight.setIntensity(1); directionalLight.getColor().x = 1; directionalLight.getColor().y = 1;