public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); lightAngle = -90; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); angleInc = 0; lightAngle = 45; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); angleInc = 0; lightAngle = 45; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); lightAngle = -90; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); angleInc = 0; lightAngle = 45; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); lightAngle = -90; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); angleInc = 0; lightAngle = 45; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); angleInc = 0; lightAngle = 45; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); angleInc = 0; lightAngle = 45; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); angleInc = 0; lightAngle = 90; firstTime = true; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0, 0, 0); }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); angleInc = 0; lightAngle = 45; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0, 0, 0); }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); angleInc = 0; lightAngle = 45; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); lightAngle = -90; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); lightAngle = -90; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); lightAngle = -90; }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); }
public DummyGame() { renderer = new Renderer(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); angleInc = 0; lightAngle = 45; }
public DummyGame() { renderer = new Renderer(); hud = new Hud(); soundMgr = new SoundManager(); camera = new Camera(); cameraInc = new Vector3f(0.0f, 0.0f, 0.0f); angleInc = 0; lightAngle = 45; }