public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
public float getElapsedTime() { double time = getTime(); float elapsedTime = (float) (time - lastLoopTime); lastLoopTime = time; return elapsedTime; }
private void sync() { float loopSlot = 1f / TARGET_FPS; double endTime = timer.getLastLoopTime() + loopSlot; while (timer.getTime() < endTime) { try { Thread.sleep(1); } catch (InterruptedException ie) { } } }
private void sync() { float loopSlot = 1f / TARGET_FPS; double endTime = timer.getLastLoopTime() + loopSlot; while (timer.getTime() < endTime) { try { Thread.sleep(1); } catch (InterruptedException ie) { } } }
private void sync() { float loopSlot = 1f / TARGET_FPS; double endTime = timer.getLastLoopTime() + loopSlot; while (timer.getTime() < endTime) { try { Thread.sleep(1); } catch (InterruptedException ie) { } } }
private void sync() { float loopSlot = 1f / TARGET_FPS; double endTime = timer.getLastLoopTime() + loopSlot; while (timer.getTime() < endTime) { try { Thread.sleep(1); } catch (InterruptedException ie) { } } }
private void sync() { float loopSlot = 1f / TARGET_FPS; double endTime = timer.getLastLoopTime() + loopSlot; while (timer.getTime() < endTime) { try { Thread.sleep(1); } catch (InterruptedException ie) { } } }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); lastFps = timer.getTime(); fps = 0; }
protected void init() throws Exception { window.init(); timer.init(); mouseInput.init(window); gameLogic.init(window); lastFps = timer.getTime(); fps = 0; }