private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightPosition = new Vector3f(1, 1, 0); sceneLight.setDirectionalLight(new DirectionalLight(new Vector3f(1, 1, 1), lightPosition, lightIntensity)); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightPosition = new Vector3f(1, 1, 0); sceneLight.setDirectionalLight(new DirectionalLight(new Vector3f(1, 1, 1), lightPosition, lightIntensity)); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightPosition = new Vector3f(1, 1, 0); sceneLight.setDirectionalLight(new DirectionalLight(new Vector3f(1, 1, 1), lightPosition, lightIntensity)); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightPosition = new Vector3f(1, 1, 0); sceneLight.setDirectionalLight(new DirectionalLight(new Vector3f(1, 1, 1), lightPosition, lightIntensity)); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(10); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(10); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(10); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(10); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(10); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(10); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(10); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(5); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(10); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(5); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(5); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(10); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }
private void setupLights() { SceneLight sceneLight = new SceneLight(); scene.setSceneLight(sceneLight); // Ambient Light sceneLight.setAmbientLight(new Vector3f(0.3f, 0.3f, 0.3f)); sceneLight.setSkyBoxLight(new Vector3f(1.0f, 1.0f, 1.0f)); // Directional Light float lightIntensity = 1.0f; Vector3f lightDirection = new Vector3f(0, 1, 1); DirectionalLight directionalLight = new DirectionalLight(new Vector3f(1, 1, 1), lightDirection, lightIntensity); directionalLight.setShadowPosMult(10); directionalLight.setOrthoCords(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 20.0f); sceneLight.setDirectionalLight(directionalLight); }