protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }
protected void input() { mouseInput.input(window); gameLogic.input(window, mouseInput); }