@Override public void glDeleteBuffer (int buffer) { GL15.glDeleteBuffers(buffer); }
@Override public void glDeleteBuffer (int buffer) { GL15.glDeleteBuffers(buffer); }
@Override public void glDeleteBuffer (int buffer) { GL15.glDeleteBuffers(buffer); }
@Override public void glDeleteBuffer (int buffer) { GL15.glDeleteBuffers(buffer); }
public void glDeleteBuffers (int n, IntBuffer buffers) { GL15.glDeleteBuffers(buffers); }
public void glDeleteBuffers (int n, IntBuffer buffers) { GL15.glDeleteBuffers(buffers); }
public void glDeleteBuffers (int n, IntBuffer buffers) { GL15.glDeleteBuffers(buffers); }
public void glDeleteBuffers (int n, IntBuffer buffers) { GL15.glDeleteBuffers(buffers); }
@Override public void glDeleteBuffers(final IntBuffer buffers) { checkLimit(buffers); GL15.glDeleteBuffers(buffers); }
public void glDeleteBuffers(IntBuffer param1) { checkLimit(param1); GL15.glDeleteBuffers(param1); }
public void cleanUp() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); glDeleteBuffers(posVboId); glDeleteBuffers(idxVboId); // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
public void delete() { glBindVertexArray(vaoId); glDeleteBuffers(vbo); glDeleteVertexArrays(vaoId); glBindVertexArray(0); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }