- glGetInfoLogARB
Array version of: #glGetInfoLogARB
- glGetUniformLocationARB
Returns the location of uniform variable name. name has to be a null terminated
string, without whit
- glGetObjectParameteriARB
Returns object specific parameter values.
- glShaderSourceARB
Sets the source code for the specified shader object shaderObj to the text
strings in the string arr
- glUniform1fARB
float version of #glUniform4fARB.
- glAttachObjectARB
Attaches an object to a container object.
- glCompileShaderARB
Compiles a shader object. Each shader object has a Boolean status,
#GL_OBJECT_COMPILE_STATUS_ARB, th
- glCreateProgramObjectARB
Creates a program object.A program object is a container object. Shader objects
are attached to a pr
- glCreateShaderObjectARB
Creates a shader object.
- glDeleteObjectARB
Either deletes the object, or flags it for deletion. An object that is attached
to a container objec
- glLinkProgramARB
Links a program object.Each program object has a Boolean status,
#GL_OBJECT_LINK_STATUS_ARB, that is
- glUseProgramObjectARB
Installs the executable code as part of current rendering state if the program
object programObj con