/** Unsafe version of {@link #mColors(int) mColors}. */ @Nullable public static AIColor4D.Buffer nmColors(long struct, int index) { return AIColor4D.createSafe(memGetAddress(struct + AIMesh.MCOLORS + check(index, Assimp.AI_MAX_NUMBER_OF_COLOR_SETS) * POINTER_SIZE), nmNumVertices(struct)); } /** Unsafe version of {@link #mTextureCoords}. */
/** Unsafe version of {@link #mColors(int) mColors}. */ @Nullable public static AIColor4D.Buffer nmColors(long struct, int index) { return AIColor4D.createSafe(memGetAddress(struct + AIAnimMesh.MCOLORS + check(index, Assimp.AI_MAX_NUMBER_OF_COLOR_SETS) * POINTER_SIZE), nmNumVertices(struct)); } /** Unsafe version of {@link #mTextureCoords}. */