float brushAlpha = 1f/steps; boolean inside = isRenderInsideShape();
float brushAlpha = 1f/steps; boolean inside = isRenderInsideShape();
float brushAlpha = 1f/steps; boolean inside = isRenderInsideShape();
float brushAlpha = 1f/steps; boolean inside = isRenderInsideShape();
float brushAlpha = 1f / steps; boolean inside = isRenderInsideShape();