- completeEditing
Complete editing if collapsed/expanded. Is: first try to stop editing before
falling back to cancel.
- expandOrCollapseNode
Tricksery to make the tree expand/collapse. This might be - indirectly - called
from one of two plac
- expansionChanged
called from the renderer's setExpandedPath after all expansion-related updates
happend.
- hitHandleDetectionFromEditCell
Entry point for hit handle detection called from editCellAt, does nothing if
isHitDetectionFromProce
- hitHandleDetectionFromProcessMouse
Entry point for hit handle detection called from processMouse. Does nothing if
isHitDetectionFromPro
- isHitDetectionFromProcessMouse
Decision whether the handle hit detection should be done in processMouseEvent or
editCellAt. Here: r