/** Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide. */ public void refilter () { fixture.refilter(); }
/** * Set the contact filtering data. This is an expensive operation and should not be called * frequently. This will not update contacts until the next time step when either parent body is * awake. This automatically calls refilter. * * @param filter */ public void setFilterData(final Filter filter) { m_filter.set(filter); refilter(); }
/** * Set the contact filtering data. This is an expensive operation and should not be called * frequently. This will not update contacts until the next time step when either parent body is * awake. This automatically calls refilter. * * @param filter */ public void setFilterData(final Filter filter) { m_filter.set(filter); refilter(); }
/** * Set the contact filtering data. This is an expensive operation and should not be called * frequently. This will not update contacts until the next time step when either parent body is * awake. This automatically calls refilter. * * @param filter filter */ public void setFilterData(final Filter filter) { this.filter.set(filter); refilter(); }
/** * Set the contact filtering data. This is an expensive operation and should not be called * frequently. This will not update contacts until the next time step when either parent body is * awake. This automatically calls refilter. * * @param filter */ public void setFilterData(final Filter filter) { m_filter.set(filter); refilter(); }
/** * Set the contact filtering data. This is an expensive operation and should not be called * frequently. This will not update contacts until the next time step when either parent body is * awake. This automatically calls refilter. * * @param filter */ public void setFilterData(final Filter filter) { m_filter.set(filter); refilter(); }