@Override public final void raycast(final TreeRayCastCallback callback, final RayCastInput input) { m_tree.raycast(callback, input); }
@Override public final void raycast(final TreeRayCastCallback callback, final RayCastInput input) { m_tree.raycast(callback, input); }
/** * Ray-cast against the proxies in the tree. This relies on the callback to perform a exact * ray-cast in the case were the proxy contains a shape. The callback also performs the any * collision filtering. This has performance roughly equal to k * log(n), where k is the number of * collisions and n is the number of proxies in the tree. * * @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). * @param callback a callback class that is called for each proxy that is hit by the ray. */ public final void raycast(final TreeRayCastCallback callback, final RayCastInput input) { m_tree.raycast(callback, input); }
m_tree.raycast(this, input);
@Override public final void raycast(final TreeRayCastCallback callback, final RayCastInput input) { m_tree.raycast(callback, input); }
@Override public final void raycast(final TreeRayCastCallback callback, final RayCastInput input) { m_tree.raycast(callback, input); }
m_tree.raycast(this, input);