- rayCylinder
Compute the intersection point of the ray and an infinite cylinder. This is
limited to an intersecti
- rayIndexedQuadArray
Test an array of indexed quads for intersection. Returns the closest
intersection point to the origi
- rayIndexedTriangleArray
Test an array of indexed triangles for intersection. Returns the closest
intersection point to the o
- rayPlane
Compute the intersection point of the ray and a plane. Assumes that the plane
equation defines a uni
- rayQuadArray
Test an array of quads for intersection. Returns the closest intersection point
to the origin of the
- raySphere
Compute the intersection point of the ray and a sphere.
- rayTriangleArray
Test an array of triangles for intersection. Returns the closest intersection
point to the origin of
- rayTriangleFanArray
Test an array of triangle fans for intersection. Returns the closest
intersection point to the origi
- rayTriangleStripArray
Test an array of triangles strips for intersection. Returns the closest
intersection point to the or
- transformPicks
Convenience method to transform the picking coordinates to the local coordinates
of the geometry. Ta