y += yStep) { stippleCoord1.y = stippleCoord2.y = y; paintLine(painter, graphics, ls2d, identityTransf, nullDecimator, stippleLine); x += xStep) { stippleCoord1.x = stippleCoord2.x = x; paintLine(painter, graphics, ls2d, identityTransf, nullDecimator, stippleLine); stippleCoord2.x = stippleCoord1.x + steps * xStep; stippleCoord2.y = stippleCoord1.y + steps * yStep; paintLine(painter, graphics, ls2d, identityTransf, nullDecimator, stippleLine); stippleCoord2.x = stippleCoord1.x + steps * xStep; stippleCoord2.y = stippleCoord1.y + steps * yStep; paintLine(painter, graphics, ls2d, identityTransf, nullDecimator, stippleLine); stippleCoord2.x = stippleCoord1.x - steps * xStep; stippleCoord2.y = stippleCoord1.y + steps * yStep; paintLine(painter, graphics, ls2d, identityTransf, nullDecimator, stippleLine); stippleCoord2.x = stippleCoord1.x - steps * xStep; stippleCoord2.y = stippleCoord1.y + steps * yStep; paintLine(painter, graphics, ls2d, identityTransf, nullDecimator, stippleLine);