/** * Returns <code>true</code> if all primary shards are in * {@link ShardRoutingState#UNASSIGNED} state. Otherwise <code>false</code>. */ public boolean allPrimaryShardsUnassigned() { return primaryShardsUnassigned() == shards.size(); }
/** * Returns <code>true</code> if all primary shards are in * {@link ShardRoutingState#UNASSIGNED} state. Otherwise <code>false</code>. */ public boolean allPrimaryShardsUnassigned() { return primaryShardsUnassigned() == shards.size(); }
/** * Returns <code>true</code> if all primary shards are in * {@link ShardRoutingState#UNASSIGNED} state. Otherwise <code>false</code>. */ public boolean allPrimaryShardsUnassigned() { return primaryShardsUnassigned() == shards.size(); }
/** * Returns <code>true</code> if all primary shards are in * {@link ShardRoutingState#UNASSIGNED} state. Otherwise <code>false</code>. */ public boolean allPrimaryShardsUnassigned() { return primaryShardsUnassigned() == shards.size(); }
/** * Returns <code>true</code> if all primary shards are in * {@link ShardRoutingState#UNASSIGNED} state. Otherwise <code>false</code>. */ public boolean allPrimaryShardsUnassigned() { return primaryShardsUnassigned() == shards.size(); }