switch(kind) { case IConstantPoolConstant.CONSTANT_Class : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Double : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Fieldref : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); case IConstantPoolConstant.CONSTANT_Methodref : case IConstantPoolConstant.CONSTANT_InterfaceMethodref : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Float : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind);
switch(kind) { case IConstantPoolConstant.CONSTANT_Class : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Double : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Fieldref : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); case IConstantPoolConstant.CONSTANT_Methodref : case IConstantPoolConstant.CONSTANT_InterfaceMethodref : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Float : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind);
switch(kind) { case IConstantPoolConstant.CONSTANT_Class : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Double : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Fieldref : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); case IConstantPoolConstant.CONSTANT_Methodref : case IConstantPoolConstant.CONSTANT_InterfaceMethodref : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Float : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind);
switch(kind) { case IConstantPoolConstant.CONSTANT_Class : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Double : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Fieldref : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); case IConstantPoolConstant.CONSTANT_Methodref : case IConstantPoolConstant.CONSTANT_InterfaceMethodref : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Float : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind);
switch(kind) { case IConstantPoolConstant.CONSTANT_Class : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Double : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Fieldref : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); case IConstantPoolConstant.CONSTANT_Methodref : case IConstantPoolConstant.CONSTANT_InterfaceMethodref : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Float : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind);
switch(kind) { case IConstantPoolConstant.CONSTANT_Class : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Double : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Fieldref : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); case IConstantPoolConstant.CONSTANT_Methodref : case IConstantPoolConstant.CONSTANT_InterfaceMethodref : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind); break; case IConstantPoolConstant.CONSTANT_Float : constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); constantPoolEntry.setKind(kind);
ConstantPoolEntry constantPoolEntry = new ConstantPoolEntry(); constantPoolEntry.reset(); int kind = getEntryKind(index);