public void cleanup() { for (int i = 0, length = this.locations.length; i < length; i++) { this.locations[i].cleanup(); } }
public void cleanup() { for (int i = 0, length = this.locations.length; i < length; i++) { this.locations[i].cleanup(); } }
public void cleanup() { for (int i = 0, length = this.locations.length; i < length; i++) { this.locations[i].cleanup(); } }
@Override public void cleanup() { this.initialTypeNames = null; this.additionalUnits = null; for (int i = 0, l = this.sourceLocations.length; i < l; i++) this.sourceLocations[i].cleanup(); for (int i = 0, l = this.binaryLocations.length; i < l; i++) this.binaryLocations[i].cleanup(); // assume modulePathEntries are cleaned-up via the corresponding source/binaryLocations }
public void cleanup() { this.initialTypeNames = null; this.additionalUnits = null; for (int i = 0, l = this.sourceLocations.length; i < l; i++) this.sourceLocations[i].cleanup(); for (int i = 0, l = this.binaryLocations.length; i < l; i++) this.binaryLocations[i].cleanup(); }
public void cleanup() { this.initialTypeNames = null; this.additionalUnits = null; for (int i = 0, l = this.sourceLocations.length; i < l; i++) this.sourceLocations[i].cleanup(); for (int i = 0, l = this.binaryLocations.length; i < l; i++) this.binaryLocations[i].cleanup(); }
public void cleanup() { this.initialTypeNames = null; this.additionalUnits = null; for (int i = 0, l = this.sourceLocations.length; i < l; i++) this.sourceLocations[i].cleanup(); for (int i = 0, l = this.binaryLocations.length; i < l; i++) this.binaryLocations[i].cleanup(); // assume modulePathEntries are cleaned-up via the corresponding source/binaryLocations }
public void cleanup() { this.initialTypeNames = null; this.additionalUnits = null; for (int i = 0, l = this.sourceLocations.length; i < l; i++) this.sourceLocations[i].cleanup(); for (int i = 0, l = this.binaryLocations.length; i < l; i++) this.binaryLocations[i].cleanup(); }
public void cleanup() { this.initialTypeNames = null; this.additionalUnits = null; for (int i = 0, l = this.sourceLocations.length; i < l; i++) this.sourceLocations[i].cleanup(); for (int i = 0, l = this.binaryLocations.length; i < l; i++) this.binaryLocations[i].cleanup(); }