repair = checkPrimaryDistance(this.nextStack, this.nextStackTop, repair); new_repair = checkPrimaryDistance(this.stack, this.stateStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair; new_repair = repair.copy(); new_repair.bufferPosition = 1; new_repair = checkPrimaryDistance(this.prevStack,this.prevStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair;
repair = checkPrimaryDistance(this.nextStack, this.nextStackTop, repair); new_repair = checkPrimaryDistance(this.stack, this.stateStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair; new_repair = repair.copy(); new_repair.bufferPosition = 1; new_repair = checkPrimaryDistance(this.prevStack,this.prevStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair;
repair = checkPrimaryDistance(this.nextStack, this.nextStackTop, repair); new_repair = checkPrimaryDistance(this.stack, this.stateStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair; new_repair = repair.copy(); new_repair.bufferPosition = 1; new_repair = checkPrimaryDistance(this.prevStack,this.prevStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair;
repair = checkPrimaryDistance(this.nextStack, this.nextStackTop, repair); new_repair = checkPrimaryDistance(this.stack, this.stateStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair; new_repair = repair.copy(); new_repair.bufferPosition = 1; new_repair = checkPrimaryDistance(this.prevStack,this.prevStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair;
repair = checkPrimaryDistance(this.nextStack, this.nextStackTop, repair); new_repair = checkPrimaryDistance(this.stack, this.stateStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair; new_repair = repair.copy(); new_repair.bufferPosition = 1; new_repair = checkPrimaryDistance(this.prevStack,this.prevStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair;
repair = checkPrimaryDistance(this.nextStack, this.nextStackTop, repair); new_repair = checkPrimaryDistance(this.stack, this.stateStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair; new_repair = repair.copy(); new_repair.bufferPosition = 1; new_repair = checkPrimaryDistance(this.prevStack,this.prevStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair;
repair = checkPrimaryDistance(this.nextStack, this.nextStackTop, repair); new_repair = checkPrimaryDistance(this.stack, this.stateStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair; new_repair = repair.copy(); new_repair.bufferPosition = 1; new_repair = checkPrimaryDistance(this.prevStack,this.prevStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair;
repair = checkPrimaryDistance(this.nextStack, this.nextStackTop, repair); new_repair = checkPrimaryDistance(this.stack, this.stateStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair; new_repair = repair.copy(); new_repair.bufferPosition = 1; new_repair = checkPrimaryDistance(this.prevStack,this.prevStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair;
repair = checkPrimaryDistance(this.nextStack, this.nextStackTop, repair); new_repair = checkPrimaryDistance(this.stack, this.stateStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair; new_repair = repair.copy(); new_repair.bufferPosition = 1; new_repair = checkPrimaryDistance(this.prevStack,this.prevStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair;
repair = checkPrimaryDistance(this.nextStack, this.nextStackTop, repair); new_repair = checkPrimaryDistance(this.stack, this.stateStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair; new_repair = repair.copy(); new_repair.bufferPosition = 1; new_repair = checkPrimaryDistance(this.prevStack,this.prevStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair;
repair = checkPrimaryDistance(this.nextStack, this.nextStackTop, repair); new_repair = checkPrimaryDistance(this.stack, this.stateStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair; new_repair = repair.copy(); new_repair.bufferPosition = 1; new_repair = checkPrimaryDistance(this.prevStack,this.prevStackTop, new_repair); if (new_repair.distance > repair.distance || new_repair.misspellIndex > repair.misspellIndex) { repair = new_repair;