/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU1(int value) { if (this.currentOffset + 1 >= this.poolContent.length) { resizePoolContents(1); } this.poolContent[this.currentOffset++] = (byte) value; } /**
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU1(int value) { if (this.currentOffset + 1 >= this.poolContent.length) { resizePoolContents(1); } this.poolContent[this.currentOffset++] = (byte) value; } /**
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU1(int value) { if (this.currentOffset + 1 >= this.poolContent.length) { resizePoolContents(1); } this.poolContent[this.currentOffset++] = (byte) value; } /**
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU1(int value) { if (this.currentOffset + 1 >= this.poolContent.length) { resizePoolContents(1); } this.poolContent[this.currentOffset++] = (byte) value; } /**
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU1(int value) { if (this.currentOffset + 1 >= this.poolContent.length) { resizePoolContents(1); } this.poolContent[this.currentOffset++] = (byte) value; } /**
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU1(int value) { if (this.currentOffset + 1 >= this.poolContent.length) { resizePoolContents(1); } this.poolContent[this.currentOffset++] = (byte) value; } /**
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU1(int value) { if (this.currentOffset + 1 >= this.poolContent.length) { resizePoolContents(1); } this.poolContent[this.currentOffset++] = (byte) value; } /**
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU1(int value) { if (this.currentOffset + 1 >= this.poolContent.length) { resizePoolContents(1); } this.poolContent[this.currentOffset++] = (byte) value; } /**
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU1(int value) { if (this.currentOffset + 1 >= this.poolContent.length) { resizePoolContents(1); } this.poolContent[this.currentOffset++] = (byte) value; } /**
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU1(int value) { if (this.currentOffset + 1 >= this.poolContent.length) { resizePoolContents(1); } this.poolContent[this.currentOffset++] = (byte) value; } /**
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU2(int value) { if (this.currentOffset + 2 >= this.poolContent.length) { resizePoolContents(2); } this.poolContent[this.currentOffset++] = (byte) (value >>> 8); this.poolContent[this.currentOffset++] = (byte) value; } public void reset() {
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU2(int value) { if (this.currentOffset + 2 >= this.poolContent.length) { resizePoolContents(2); } this.poolContent[this.currentOffset++] = (byte) (value >>> 8); this.poolContent[this.currentOffset++] = (byte) value; } public void reset() {
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU2(int value) { if (this.currentOffset + 2 >= this.poolContent.length) { resizePoolContents(2); } this.poolContent[this.currentOffset++] = (byte) (value >>> 8); this.poolContent[this.currentOffset++] = (byte) value; } public void reset() {
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU1(int value) { if (this.currentOffset + 1 >= this.poolContent.length) { resizePoolContents(1); } this.poolContent[this.currentOffset++] = (byte) value; } /**
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU2(int value) { if (this.currentOffset + 2 >= this.poolContent.length) { resizePoolContents(2); } this.poolContent[this.currentOffset++] = (byte) (value >>> 8); this.poolContent[this.currentOffset++] = (byte) value; } public void reset() {
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU2(int value) { if (this.currentOffset + 2 >= this.poolContent.length) { resizePoolContents(2); } this.poolContent[this.currentOffset++] = (byte) (value >>> 8); this.poolContent[this.currentOffset++] = (byte) value; } public void reset() {
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU2(int value) { if (this.currentOffset + 2 >= this.poolContent.length) { resizePoolContents(2); } this.poolContent[this.currentOffset++] = (byte) (value >>> 8); this.poolContent[this.currentOffset++] = (byte) value; } public void reset() {
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU2(int value) { if (this.currentOffset + 2 >= this.poolContent.length) { resizePoolContents(2); } this.poolContent[this.currentOffset++] = (byte) (value >>> 8); this.poolContent[this.currentOffset++] = (byte) value; } public void reset() {
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU2(int value) { if (this.currentOffset + 2 >= this.poolContent.length) { resizePoolContents(2); } this.poolContent[this.currentOffset++] = (byte) (value >>> 8); this.poolContent[this.currentOffset++] = (byte) value; } public void reset() {
/** * Write a unsigned byte into the byte array * * @param value <CODE>int</CODE> The value to write into the byte array */ protected final void writeU2(int value) { if (this.currentOffset + 2 >= this.poolContent.length) { resizePoolContents(2); } this.poolContent[this.currentOffset++] = (byte) (value >>> 8); this.poolContent[this.currentOffset++] = (byte) value; } public void reset() {