/** * Add the initial set of compilation units into the loop * -> build compilation unit declarations, their bindings and record their results. */ protected void beginToCompile(ICompilationUnit[] sourceUnits) { int maxUnits = sourceUnits.length; this.totalUnits = 0; this.unitsToProcess = new CompilationUnitDeclaration[maxUnits]; internalBeginToCompile(sourceUnits, maxUnits); }
/** * Add the initial set of compilation units into the loop * -> build compilation unit declarations, their bindings and record their results. */ protected void beginToCompile(ICompilationUnit[] sourceUnits) { int maxUnits = sourceUnits.length; this.totalUnits = 0; this.unitsToProcess = new CompilationUnitDeclaration[maxUnits]; internalBeginToCompile(sourceUnits, maxUnits); }
/** * Add the initial set of compilation units into the loop * -> build compilation unit declarations, their bindings and record their results. */ protected void beginToCompile(ICompilationUnit[] sourceUnits) { int maxUnits = sourceUnits.length; this.totalUnits = 0; this.unitsToProcess = new CompilationUnitDeclaration[maxUnits]; internalBeginToCompile(sourceUnits, maxUnits); }
/** * Add the initial set of compilation units into the loop * -> build compilation unit declarations, their bindings and record their results. */ protected void beginToCompile(ICompilationUnit[] sourceUnits) { int maxUnits = sourceUnits.length; this.totalUnits = 0; this.unitsToProcess = new CompilationUnitDeclaration[maxUnits]; internalBeginToCompile(sourceUnits, maxUnits); }
/** * Add the initial set of compilation units into the loop * -> build compilation unit declarations, their bindings and record their results. */ protected void beginToCompile(ICompilationUnit[] sourceUnits) { int maxUnits = sourceUnits.length; this.totalUnits = 0; this.unitsToProcess = new CompilationUnitDeclaration[maxUnits]; internalBeginToCompile(sourceUnits, maxUnits); }
/** * Add the initial set of compilation units into the loop * -> build compilation unit declarations, their bindings and record their results. */ protected void beginToCompile(ICompilationUnit[] sourceUnits) { int maxUnits = sourceUnits.length; this.totalUnits = 0; this.unitsToProcess = new CompilationUnitDeclaration[maxUnits]; internalBeginToCompile(sourceUnits, maxUnits); }
/** * Add the initial set of compilation units into the loop * -> build compilation unit declarations, their bindings and record their results. */ protected void beginToCompile(ICompilationUnit[] sourceUnits) { int maxUnits = sourceUnits.length; this.totalUnits = 0; this.unitsToProcess = new CompilationUnitDeclaration[maxUnits]; internalBeginToCompile(sourceUnits, maxUnits); }
/** * Add the initial set of compilation units into the loop * -> build compilation unit declarations, their bindings and record their results. */ protected void beginToCompile(ICompilationUnit[] sourceUnits) { int maxUnits = sourceUnits.length; this.totalUnits = 0; this.unitsToProcess = new CompilationUnitDeclaration[maxUnits]; internalBeginToCompile(sourceUnits, maxUnits); }
/** * Add the initial set of compilation units into the loop * -> build compilation unit declarations, their bindings and record their results. */ protected void beginToCompile(ICompilationUnit[] sourceUnits) { int maxUnits = sourceUnits.length; this.totalUnits = 0; this.unitsToProcess = new CompilationUnitDeclaration[maxUnits]; internalBeginToCompile(sourceUnits, maxUnits); }
/** * Add the initial set of compilation units into the loop * -> build compilation unit declarations, their bindings and record their results. */ protected void beginToCompile(ICompilationUnit[] sourceUnits) { int maxUnits = sourceUnits.length; this.totalUnits = 0; this.unitsToProcess = new CompilationUnitDeclaration[maxUnits]; internalBeginToCompile(sourceUnits, maxUnits); }
/** * Add the initial set of compilation units into the loop * -> build compilation unit declarations, their bindings and record their results. */ protected void beginToCompile(ICompilationUnit[] sourceUnits) { int maxUnits = sourceUnits.length; this.totalUnits = 0; this.unitsToProcess = new CompilationUnitDeclaration[maxUnits]; internalBeginToCompile(sourceUnits, maxUnits); }
/** * Add the initial set of compilation units into the loop * -> build compilation unit declarations, their bindings and record their results. */ protected void beginToCompile(ICompilationUnit[] sourceUnits) { int maxUnits = sourceUnits.length; this.totalUnits = 0; this.unitsToProcess = new CompilationUnitDeclaration[maxUnits]; internalBeginToCompile(sourceUnits, maxUnits); }
internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.newAnnotationProcessorUnits = newProcessedUnits; internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.newAnnotationProcessorUnits = newProcessedUnits;
internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.newAnnotationProcessorUnits = newProcessedUnits;
internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.newAnnotationProcessorUnits = newProcessedUnits; internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.newAnnotationProcessorUnits = newProcessedUnits;
internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.newAnnotationProcessorUnits = newProcessedUnits; internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.isLastRound = true;
internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.newAnnotationProcessorUnits = newProcessedUnits; internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.isLastRound = true;
internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.newAnnotationProcessorUnits = newProcessedUnits; internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.newAnnotationProcessorUnits = newProcessedUnits;
internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.newAnnotationProcessorUnits = newProcessedUnits; internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.isLastRound = true;
internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.newAnnotationProcessorUnits = newProcessedUnits; internalBeginToCompile(newUnits, newUnitSize); } catch (SourceTypeCollisionException e) { e.newAnnotationProcessorUnits = newProcessedUnits;