- build
- setState
required .ReturnState state = 1;
- setTable
optional .TableDescProto table = 2;
- buildPartial
- create
- getParentForChildren
- getState
required .ReturnState state = 1;
- getStateFieldBuilder
required .ReturnState state = 1;
- getTable
optional .TableDescProto table = 2;
- getTableFieldBuilder
optional .TableDescProto table = 2;
- hasState
required .ReturnState state = 1;
- hasTable
optional .TableDescProto table = 2;