/** * Delegates to the current state after checking the value * of the RetainState flag. * * @see PCState#rollback * @see PCState#rollbackRestore */ void rollback() { // release locks releaseLocks(); _flags &= ~FLAG_FLUSHED; _flags &= ~FLAG_FLUSHED_DIRTY; afterFlush(BrokerImpl.FLUSH_ROLLBACK); if (_broker.getRestoreState() != RestoreState.RESTORE_NONE) setPCState(_state.rollbackRestore(this)); else setPCState(_state.rollback(this)); }
/** * Delegates to the current state after checking the value * of the RetainState flag. * * @see PCState#rollback * @see PCState#rollbackRestore */ void rollback() { // release locks releaseLocks(); _flags &= ~FLAG_FLUSHED; _flags &= ~FLAG_FLUSHED_DIRTY; afterFlush(BrokerImpl.FLUSH_ROLLBACK); if (_broker.getRestoreState() != RestoreState.RESTORE_NONE) setPCState(_state.rollbackRestore(this)); else setPCState(_state.rollback(this)); }
/** * Delegates to the current state after checking the value * of the RetainState flag. * * @see PCState#rollback * @see PCState#rollbackRestore */ void rollback() { // release locks releaseLocks(); _flags &= ~FLAG_FLUSHED; _flags &= ~FLAG_FLUSHED_DIRTY; afterFlush(BrokerImpl.FLUSH_ROLLBACK); if (_broker.getRestoreState() != RestoreState.RESTORE_NONE) setPCState(_state.rollbackRestore(this)); else setPCState(_state.rollback(this)); }
/** * Delegates to the current state after checking the value * of the RetainState flag. * * @see PCState#rollback * @see PCState#rollbackRestore */ void rollback() { // release locks releaseLocks(); _flags &= ~FLAG_FLUSHED; _flags &= ~FLAG_FLUSHED_DIRTY; afterFlush(BrokerImpl.FLUSH_ROLLBACK); if (_broker.getRestoreState() != RestoreState.RESTORE_NONE) setPCState(_state.rollbackRestore(this)); else setPCState(_state.rollback(this)); }
/** * Delegates to the current state after checking the value * of the RetainState flag. * * @see PCState#rollback * @see PCState#rollbackRestore */ void rollback() { // release locks releaseLocks(); _flags &= ~FLAG_FLUSHED; _flags &= ~FLAG_FLUSHED_DIRTY; afterFlush(BrokerImpl.FLUSH_ROLLBACK); if (_broker.getRestoreState() != RestoreState.RESTORE_NONE) setPCState(_state.rollbackRestore(this)); else setPCState(_state.rollback(this)); }
continue; sm.afterFlush(reason); if (reason == FLUSH_INC) {
continue; sm.afterFlush(reason); if (reason == FLUSH_INC) {
continue; sm.afterFlush(reason); if (reason == FLUSH_INC) {
continue; sm.afterFlush(reason); if (reason == FLUSH_INC) {
continue; sm.afterFlush(reason); if (reason == FLUSH_INC) {