final ControlMessage.BlockStateChangedMsg.Builder blockStateChangedMsgBuilder = ControlMessage.BlockStateChangedMsg.newBuilder() .setExecutorId(executorId) .setBlockId(blockId) .setState(ControlMessage.BlockStateFromExecutor.NOT_AVAILABLE);
final ControlMessage.BlockStateChangedMsg.Builder blockStateChangedMsgBuilder = ControlMessage.BlockStateChangedMsg.newBuilder() .setExecutorId(executorId) .setBlockId(blockId) .setState(ControlMessage.BlockStateFromExecutor.NOT_AVAILABLE);
final ControlMessage.BlockStateChangedMsg.Builder blockStateChangedMsgBuilder = ControlMessage.BlockStateChangedMsg.newBuilder() .setExecutorId(executorId) .setBlockId(blockId) .setState(ControlMessage.BlockStateFromExecutor.AVAILABLE);
final ControlMessage.BlockStateChangedMsg.Builder blockStateChangedMsgBuilder = ControlMessage.BlockStateChangedMsg.newBuilder() .setExecutorId(executorId) .setBlockId(blockId) .setState(ControlMessage.BlockStateFromExecutor.AVAILABLE);