if (lock == null) { // not successful - clear up and move out clearLockHeld(realPath); // clear LOCK_HELD last
if (lock == null) { // not successful - clear up and move out clearLockHeld(realPath); // clear LOCK_HELD last
if (lock == null) { // not successful - clear up and move out clearLockHeld(realPath); // clear LOCK_HELD last
if (lock == null) { // not successful - clear up and move out clearLockHeld(realPath); // clear LOCK_HELD last