- <init>
Construct a vector that is perpendicular to two other (non-zero) vectors. If the
vectors are paralle
- crossProductEvaluateIsZero
Evaluate the cross product of two vectors against a point. If the dot product of
the resultant vecto
- dotProduct
Do a dot product.
- equals
- hashCode
- linearDistanceSquared
Compute the square of a straight-line distance to a point described by the
vector taken from the ori
- magnitude
Compute a magnitude of an x,y,z value.
- normalDistanceSquared
Compute the square of the normal distance to a vector described by a vector
taken from the origin. M
- normalize
Compute a normalized unit vector based on the current vector.
- rotateXY
Rotate vector counter-clockwise in x-y by an angle, expressed as sin and cos.
- rotateXZ
Rotate vector counter-clockwise in x-z by an angle, expressed as sin and cos.
- rotateZY
Rotate vector counter-clockwise in z-y by an angle, expressed as sin and cos.