VertexResolver<I, V, E> vertexResolver = conf.createVertexResolver(); ConcurrentMap<I, VertexMutations<I, V, E>> prevPartitionMutations = oldPartitionMutations.get(partitionId);
VertexResolver<I, V, E> vertexResolver = conf.createVertexResolver(); for (Map.Entry<I, VertexMutations<I, V, E>> entry : mutations.entrySet()) { I vertexIndex = entry.getKey();