return new PhonemeBuilder(phonemes.keySet());
return new PhonemeBuilder(phonemes.keySet());
return new PhonemeBuilder(phonemes.keySet());
return new PhonemeBuilder(phonemes.keySet());
return new PhonemeBuilder(phonemes.keySet());
return new PhonemeBuilder(phonemes);
/** * An empty builder where all phonemes must come from some set of languages. This will contain a single * phoneme of zero characters. This can then be appended to. This should be the only way to create a new * phoneme from scratch. * * @param languages the set of languages * @return a new, empty phoneme builder */ public static PhonemeBuilder empty(final Languages.LanguageSet languages) { return new PhonemeBuilder(new Rule.Phoneme("", languages)); }
/** * An empty builder where all phonemes must come from some set of languages. This will contain a single * phoneme of zero characters. This can then be appended to. This should be the only way to create a new * phoneme from scratch. * * @param languages the set of languages * @return a new, empty phoneme builder */ public static PhonemeBuilder empty(final Languages.LanguageSet languages) { return new PhonemeBuilder(new Rule.Phoneme("", languages)); }
/** * An empty builder where all phonemes must come from some set of languages. This will contain a single * phoneme of zero characters. This can then be appended to. This should be the only way to create a new * phoneme from scratch. * * @param languages the set of languages * @return a new, empty phoneme builder */ public static PhonemeBuilder empty(final Languages.LanguageSet languages) { return new PhonemeBuilder(new Rule.Phoneme("", languages)); }
/** * An empty builder where all phonemes must come from some set of languages. This will contain a single * phoneme of zero characters. This can then be appended to. This should be the only way to create a new * phoneme from scratch. * * @param languages the set of languages * @return a new, empty phoneme builder */ public static PhonemeBuilder empty(final Languages.LanguageSet languages) { return new PhonemeBuilder(new Rule.Phoneme("", languages)); }
/** * An empty builder where all phonemes must come from some set of languages. This will contain a single * phoneme of zero characters. This can then be appended to. This should be the only way to create a new * phoneme from scratch. * * @param languages the set of languages * @return a new, empty phoneme builder */ public static PhonemeBuilder empty(final Languages.LanguageSet languages) { return new PhonemeBuilder(new Rule.Phoneme("", languages)); }
/** * An empty builder where all phonemes must come from some set of languages. This will contain a single * phoneme of zero characters. This can then be appended to. This should be the only way to create a new * phoneme from scratch. * * @param languages the set of languages * @return a new, empty phoneme builder */ public static PhonemeBuilder empty(final Languages.LanguageSet languages) { return new PhonemeBuilder(new Rule.Phoneme("", languages)); }