/** * Sets the position of the specified glyph within this GlyphVector. */ public void setGlyphPosition(int glyphIndex, Point2D newPos) { int idx = getGVIdx(glyphIndex); // System.out.println("setting: " + idx + " - " + (glyphIndex-off[idx]) + // " -> " + newPos); gvs[idx].setGlyphPosition(glyphIndex-off[idx], newPos); }
/** * Sets the position of the specified glyph within this GlyphVector. */ public void setGlyphPosition(int glyphIndex, Point2D newPos) { int idx = getGVIdx(glyphIndex); // System.out.println("setting: " + idx + " - " + (glyphIndex-off[idx]) + // " -> " + newPos); gvs[idx].setGlyphPosition(glyphIndex-off[idx], newPos); }
/** * Sets the position of the specified glyph within this GlyphVector. */ public void setGlyphPosition(int glyphIndex, Point2D newPos) { int idx = getGVIdx(glyphIndex); // System.out.println("setting: " + idx + " - " + (glyphIndex-off[idx]) + // " -> " + newPos); gvs[idx].setGlyphPosition(glyphIndex-off[idx], newPos); }
pos.x = gp[2*i ]+dx; pos.y = gp[2*i+1]+dy; gv.setGlyphPosition(i, pos);
pos.x = gp[2*i ]+dx; pos.y = gp[2*i+1]+dy; gv.setGlyphPosition(i, pos);
pos.x = gp[2*i ]+dx; pos.y = gp[2*i+1]+dy; gv.setGlyphPosition(i, pos);
gv.setGlyphPosition(i, newPositions[i]); gv.setGlyphPosition(i, newPositions[i]);
gv.setGlyphPosition (i, charMidPoint);
pos.x = initX+dx*xScale; pos.y = initY+dy*yScale; gv.setGlyphPosition(i, pos);
pos.y = lineLoc.y + ((gp[2 * i + 1] - yOrig) + verticalAlignOffset); gv.setGlyphPosition(i, pos); pos.y = lineLoc.y + (gp[2 * i + 1] - yOrig) + verticalAlignOffset; gv.setGlyphPosition(i, pos);
pos.y = lineLoc.y + ((gp[2 * i + 1] - yOrig) + verticalAlignOffset); gv.setGlyphPosition(i, pos); pos.y = lineLoc.y + (gp[2 * i + 1] - yOrig) + verticalAlignOffset; gv.setGlyphPosition(i, pos);
pos.y = lineLoc.y + ((gp[2 * i + 1] - yOrig) + verticalAlignOffset); gv.setGlyphPosition(i, pos); pos.y = lineLoc.y + (gp[2 * i + 1] - yOrig) + verticalAlignOffset; gv.setGlyphPosition(i, pos);
pos.x = initX+dx*xScale; pos.y = initY+dy*yScale; gv.setGlyphPosition(i, pos);
pos.x = initX+dx*xScale; pos.y = initY+dy*yScale; gv.setGlyphPosition(i, pos);
gv.setGlyphPosition(g, p2d); p2d = np2d; advAdj -= gAdv;
gv.setGlyphPosition(g, p2d); p2d = np2d; advAdj -= gAdv;
gv.setGlyphPosition(g, p2d); p2d = np2d; advAdj -= gAdv;
nextLSI = leftShiftIdx[lsi]; gv.setGlyphPosition(ci, new Point2D.Float(gp[2*ci]-leftShift, gp[2*ci+1]));
nextLSI = leftShiftIdx[lsi]; gv.setGlyphPosition(ci, new Point2D.Float(gp[2*ci]-leftShift, gp[2*ci+1]));
nextLSI = leftShiftIdx[lsi]; gv.setGlyphPosition(ci, new Point2D.Float(gp[2*ci]-leftShift, gp[2*ci+1]));