public Object clone() { return new Quadradic(new Point2D.Double(p1.x, p1.y), new Point2D.Double(p2.x, p2.y), new Point2D.Double(p3.x, p3.y)); }
public Object clone() { return new Quadradic(new Point2D.Double(p1.x, p1.y), new Point2D.Double(p2.x, p2.y), new Point2D.Double(p3.x, p3.y)); }
public Segment reverse() { return new Quadradic(new Point2D.Double(p3.x, p3.y), new Point2D.Double(p2.x, p2.y), new Point2D.Double(p1.x, p1.y)); }
public Segment reverse() { return new Quadradic(new Point2D.Double(p3.x, p3.y), new Point2D.Double(p2.x, p2.y), new Point2D.Double(p1.x, p1.y)); }
public Object clone() { return new Quadradic(new Point2D.Double(p1.x, p1.y), new Point2D.Double(p2.x, p2.y), new Point2D.Double(p3.x, p3.y)); }
public Segment reverse() { return new Quadradic(new Point2D.Double(p3.x, p3.y), new Point2D.Double(p2.x, p2.y), new Point2D.Double(p1.x, p1.y)); }
public Segment getSegment(double t0, double t1) { double dt = t1-t0; Point2D.Double np1 = eval(t0); Point2D.Double dp1 = evalDt(t0); Point2D.Double np2 = new Point2D.Double (np1.x+.5*dt*dp1.x, np1.y+.5*dt*dp1.y); Point2D.Double np3 = eval(t1); return new Quadradic(np1, np2, np3); }
public Segment getSegment(double t0, double t1) { double dt = t1-t0; Point2D.Double np1 = eval(t0); Point2D.Double dp1 = evalDt(t0); Point2D.Double np2 = new Point2D.Double (np1.x+.5*dt*dp1.x, np1.y+.5*dt*dp1.y); Point2D.Double np3 = eval(t1); return new Quadradic(np1, np2, np3); }
public Segment getSegment(double t0, double t1) { double dt = t1-t0; Point2D.Double np1 = eval(t0); Point2D.Double dp1 = evalDt(t0); Point2D.Double np2 = new Point2D.Double (np1.x+.5*dt*dp1.x, np1.y+.5*dt*dp1.y); Point2D.Double np3 = eval(t1); return new Quadradic(np1, np2, np3); }
Point2D.Double p0 = new Point2D.Double(pts[0], pts[1] ); Point2D.Double p1 = new Point2D.Double(pts[2], pts[3] ); segments.add(new Quadradic(loc, p0, p1)); loc = p1;
Point2D.Double p0 = new Point2D.Double(pts[0], pts[1] ); Point2D.Double p1 = new Point2D.Double(pts[2], pts[3] ); segments.add(new Quadradic(loc, p0, p1)); loc = p1;
Point2D.Double p0 = new Point2D.Double(pts[0], pts[1] ); Point2D.Double p1 = new Point2D.Double(pts[2], pts[3] ); segments.add(new Quadradic(loc, p0, p1)); loc = p1;
return (hullLen+cordLen)*.5; Quadradic q = new Quadradic(); double x = (p1.x+2*p2.x+p3.x)*.25; double y = (p1.y+2*p2.y+p3.y)*.25;
return (hullLen+cordLen)*.5; Quadradic q = new Quadradic(); double x = (p1.x+2*p2.x+p3.x)*.25; double y = (p1.y+2*p2.y+p3.y)*.25;
return (hullLen+cordLen)*.5; Quadradic q = new Quadradic(); double x = (p1.x+2*p2.x+p3.x)*.25; double y = (p1.y+2*p2.y+p3.y)*.25;