filterElement = (Element) parentNode; return convertFilterPrimitiveRegion(filterPrimitiveElement, filterElement, filteredElement,
filterElement = (Element) parentNode; return convertFilterPrimitiveRegion(filterPrimitiveElement, filterElement, filteredElement,
filterElement = (Element) parentNode; return convertFilterPrimitiveRegion(filterPrimitiveElement, filterElement, filteredElement,
/** * Creates a new returns a new filter that fills its output with * transparent black. This is used when a <filter> element * has no filter primitive children. */ protected static Filter createEmptyFilter(Element filterElement, Rectangle2D filterRegion, Element filteredElement, GraphicsNode filteredNode, BridgeContext ctx) { Rectangle2D primitiveRegion = SVGUtilities.convertFilterPrimitiveRegion(null, filterElement, filteredElement, filteredNode, filterRegion, filterRegion, ctx); return new FloodRable8Bit(primitiveRegion, TRANSPARENT_BLACK); }
/** * Creates a new returns a new filter that fills its output with * transparent black. This is used when a <filter> element * has no filter primitive children. */ protected static Filter createEmptyFilter(Element filterElement, Rectangle2D filterRegion, Element filteredElement, GraphicsNode filteredNode, BridgeContext ctx) { Rectangle2D primitiveRegion = SVGUtilities.convertFilterPrimitiveRegion(null, filterElement, filteredElement, filteredNode, filterRegion, filterRegion, ctx); return new FloodRable8Bit(primitiveRegion, TRANSPARENT_BLACK); }
/** * Creates a new returns a new filter that fills its output with * transparent black. This is used when a <filter> element * has no filter primitive children. */ protected static Filter createEmptyFilter(Element filterElement, Rectangle2D filterRegion, Element filteredElement, GraphicsNode filteredNode, BridgeContext ctx) { Rectangle2D primitiveRegion = SVGUtilities.convertFilterPrimitiveRegion(null, filterElement, filteredElement, filteredNode, filterRegion, filterRegion, ctx); return new FloodRable8Bit(primitiveRegion, TRANSPARENT_BLACK); }
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,
= SVGUtilities.convertFilterPrimitiveRegion(filterElement, filteredElement, filteredNode,