AnimatableAngleValue toAngle = (AnimatableAngleValue) to; if (toAngle.unit != u) { v = rad(v, u); v += interpolation * (rad(toAngle.value, toAngle.unit) - v); u = SVGAngle.SVG_ANGLETYPE_RAD; } else { AnimatableAngleValue accAngle = (AnimatableAngleValue) accumulation; if (accAngle.unit != u) { v += multiplier * rad(accAngle.value, accAngle.unit); u = SVGAngle.SVG_ANGLETYPE_RAD; } else {
AnimatableAngleValue toAngle = (AnimatableAngleValue) to; if (toAngle.unit != u) { v = rad(v, u); v += interpolation * (rad(toAngle.value, toAngle.unit) - v); u = SVGAngle.SVG_ANGLETYPE_RAD; } else { AnimatableAngleValue accAngle = (AnimatableAngleValue) accumulation; if (accAngle.unit != u) { v += multiplier * rad(accAngle.value, accAngle.unit); u = SVGAngle.SVG_ANGLETYPE_RAD; } else {
AnimatableAngleValue toAngle = (AnimatableAngleValue) to; if (toAngle.unit != u) { v = rad(v, u); v += interpolation * (rad(toAngle.value, toAngle.unit) - v); u = SVGAngle.SVG_ANGLETYPE_RAD; } else { AnimatableAngleValue accAngle = (AnimatableAngleValue) accumulation; if (accAngle.unit != u) { v += multiplier * rad(accAngle.value, accAngle.unit); u = SVGAngle.SVG_ANGLETYPE_RAD; } else {
this.rotateAuto = rotateAuto; this.rotateAutoReverse = rotateAutoReverse; this.rotateAngle = AnimatableAngleValue.rad(rotateAngle, rotateAngleUnit);
this.rotateAuto = rotateAuto; this.rotateAutoReverse = rotateAutoReverse; this.rotateAngle = AnimatableAngleValue.rad(rotateAngle, rotateAngleUnit);
this.rotateAuto = rotateAuto; this.rotateAutoReverse = rotateAutoReverse; this.rotateAngle = AnimatableAngleValue.rad(rotateAngle, rotateAngleUnit);