if ( s.getNumberOfTransitions()>0 ) { walkSerializingFA(lines, s);
if ( s.getNumberOfTransitions()>0 ) { walkSerializingFA(lines, s);
if ( s.getNumberOfTransitions()>0 ) { walkSerializingFA(lines, s);
if ( s.getNumberOfTransitions()>0 ) { walkSerializingFA(lines, s);
for (int i=0; i<startState.getNumberOfTransitions(); i++) { Transition t = startState.transition(i); DFAState edgeTarget = (DFAState)t.target;
for (int i=0; i<startState.getNumberOfTransitions(); i++) { Transition t = startState.transition(i); DFAState edgeTarget = (DFAState)t.target;
for (int i=0; i<startState.getNumberOfTransitions(); i++) { Transition t = startState.transition(i); DFAState edgeTarget = (DFAState)t.target;
for (int i=0; i<startState.getNumberOfTransitions(); i++) { Transition t = startState.transition(i); DFAState edgeTarget = (DFAState)t.target;
/** In stateNumberTranslator, get a map from State to new, normalized * state number. Used by walkSerializingFA to make sure any two * identical state machines will serialize the same way. */ protected void walkFANormalizingStateNumbers(State s) { if ( s==null ) { ErrorManager.internalError("null state s"); return; } if ( stateNumberTranslator.get(s)!=null ) { return; // already did this state } // assign a new state number for this node if there isn't one stateNumberTranslator.put(s, Utils.integer(stateCounter)); stateCounter++; // visit nodes pointed to by each transition; for (int i = 0; i < s.getNumberOfTransitions(); i++) { Transition edge = s.transition(i); walkFANormalizingStateNumbers(edge.target); // keep walkin' // if this transition is a rule reference, the node "following" this state // will not be found and appear to be not in graph. Must explicitly jump // to it, but don't "draw" an edge. if ( edge instanceof RuleClosureTransition ) { walkFANormalizingStateNumbers(((RuleClosureTransition) edge).followState); } } }
/** In stateNumberTranslator, get a map from State to new, normalized * state number. Used by walkSerializingFA to make sure any two * identical state machines will serialize the same way. */ protected void walkFANormalizingStateNumbers(State s) { if ( s==null ) { ErrorManager.internalError("null state s"); return; } if ( stateNumberTranslator.get(s)!=null ) { return; // already did this state } // assign a new state number for this node if there isn't one stateNumberTranslator.put(s, Utils.integer(stateCounter)); stateCounter++; // visit nodes pointed to by each transition; for (int i = 0; i < s.getNumberOfTransitions(); i++) { Transition edge = s.transition(i); walkFANormalizingStateNumbers(edge.target); // keep walkin' // if this transition is a rule reference, the node "following" this state // will not be found and appear to be not in graph. Must explicitly jump // to it, but don't "draw" an edge. if ( edge instanceof RuleClosureTransition ) { walkFANormalizingStateNumbers(((RuleClosureTransition) edge).followState); } } }
/** In stateNumberTranslator, get a map from State to new, normalized * state number. Used by walkSerializingFA to make sure any two * identical state machines will serialize the same way. */ protected void walkFANormalizingStateNumbers(State s) { if ( s==null ) { ErrorManager.internalError("null state s"); return; } if ( stateNumberTranslator.get(s)!=null ) { return; // already did this state } // assign a new state number for this node if there isn't one stateNumberTranslator.put(s, Utils.integer(stateCounter)); stateCounter++; // visit nodes pointed to by each transition; for (int i = 0; i < s.getNumberOfTransitions(); i++) { Transition edge = (Transition) s.transition(i); walkFANormalizingStateNumbers(edge.target); // keep walkin' // if this transition is a rule reference, the node "following" this state // will not be found and appear to be not in graph. Must explicitly jump // to it, but don't "draw" an edge. if ( edge instanceof RuleClosureTransition ) { walkFANormalizingStateNumbers(((RuleClosureTransition) edge).followState); } } }
for (int i = 0; i < s.getNumberOfTransitions(); i++) { Transition edge = s.transition(i); StringBuilder buf = new StringBuilder();
for (int i = 0; i < s.getNumberOfTransitions(); i++) { Transition edge = s.transition(i); StringBuilder buf = new StringBuilder();
/** In stateNumberTranslator, get a map from State to new, normalized * state number. Used by walkSerializingFA to make sure any two * identical state machines will serialize the same way. */ protected void walkFANormalizingStateNumbers(State s) { if ( s==null ) { ErrorManager.internalError("null state s"); return; } if ( stateNumberTranslator.get(s)!=null ) { return; // already did this state } // assign a new state number for this node if there isn't one stateNumberTranslator.put(s, Utils.integer(stateCounter)); stateCounter++; // visit nodes pointed to by each transition; for (int i = 0; i < s.getNumberOfTransitions(); i++) { Transition edge = (Transition) s.transition(i); walkFANormalizingStateNumbers(edge.target); // keep walkin' // if this transition is a rule reference, the node "following" this state // will not be found and appear to be not in graph. Must explicitly jump // to it, but don't "draw" an edge. if ( edge instanceof RuleClosureTransition ) { walkFANormalizingStateNumbers(((RuleClosureTransition) edge).followState); } } }
for (int i = 0; i < s.getNumberOfTransitions(); i++) { Transition edge = (Transition) s.transition(i); StringBuffer buf = new StringBuffer();
for (int i = 0; i < s.getNumberOfTransitions(); i++) { Transition edge = (Transition) s.transition(i); StringBuffer buf = new StringBuffer();
for (int i = 0; i < s.getNumberOfTransitions(); i++) { Transition edge = s.transition(i); if ( edge instanceof RuleClosureTransition ) {
for (int i = 0; i < s.getNumberOfTransitions(); i++) { Transition edge = s.transition(i); if ( edge instanceof RuleClosureTransition ) {
for (int i = 0; i < s.getNumberOfTransitions(); i++) { Transition edge = (Transition) s.transition(i); if ( edge instanceof RuleClosureTransition ) {
for (int i = 0; i < s.getNumberOfTransitions(); i++) { Transition edge = (Transition) s.transition(i); if ( edge instanceof RuleClosureTransition ) {