public EntityFallenKnight(World world) { super(world); setCombatTaskReal(); targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityVillager>(this, EntityVillager.class, false)); targetTasks.addTask(2, new EntityAINearestAttackableTarget<AbstractIllager>(this, AbstractIllager.class, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIErebusAttackMelee(this, 0.7D, false)); tasks.addTask(2, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); tasks.addTask(3, new EntityAntlion.AIWander(this, 0.7D)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, false)); targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityFireAnt.class, false)); targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityFireAntSoldier.class, false)); //targetTasks.addTask(4, new EntityAINearestAttackableTarget(this, EntityBlackAnt.class, true)); }
public EntityBogMaw(World world) { super(world); stepHeight = 0.0F; setSize(1.0F, 0.8F); tasks.addTask(0, new EntityAILeapAtTarget(this, 0.5F)); tasks.addTask(1, new EntityAIAttackMelee(this, 0, true)); targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAIAntlionBossAttack<EntityPlayer>(this, EntityPlayer.class, 0.6D, true)); tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 16.0F)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, false)); }
protected void initEntityAI() { this.entityAIEatGrass = new EntityAIEatAndCorruptBlock(this); this.entityAIProtectAlly = new EntityAIProtectAlly(this); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, entityAIProtectAlly); this.tasks.addTask(5, this.entityAIEatGrass); this.tasks.addTask(6, new EntityAIWander(this, 1.0D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class, 10, true, false, new EntityAspectedDemonBase.TeamAttackPredicate(this))); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); // this.tasks.addTask(1, new EntityAIPanic(this, 1.4D)); this.tasks.addTask(attackPriority, new EntityAIStealthTowardsTarget(this, 1)); this.tasks.addTask(attackPriority, new EntityAIStealthRetreat(this, 6.0F, 1.4D, 1.4D)); this.tasks.addTask(5, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class, 10, true, false, new EntityAspectedDemonBase.TeamAttackPredicate(this))); }
protected void initEntityAI() { tasks.addTask(0, new EntityPunchroom.AIPunchroomFloat(this)); tasks.addTask(1, new EntityPunchroom.AIPunchroomAttack(this)); tasks.addTask(2, new EntityPunchroom.AIPunchroomFaceRandom(this)); tasks.addTask(3, new EntityPunchroom.AIPunchroomHop(this)); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAITarantulaMinibossAttack(this, EntityPlayer.class, 0.3D, false)); tasks.addTask(2, new EntityAIWatchClosest(this, EntityPlayer.class, 16.0F)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
protected void initEntityAI() { this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(3, new EntityAIPickUpAlly(this, 1, true)); this.tasks.addTask(4, new EntityCorruptedSpider.AISpiderAttack(this)); this.tasks.addTask(5, new EntityAIWander(this, 0.8D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class, 10, true, false, new EntityAspectedDemonBase.TeamAttackPredicate(this))); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAITempt(this, 0.5D, ModItems.WAND_OF_ANIMATION, false)); tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(2, new EntityAIAttackMelee(this, 0.5D, false)); tasks.addTask(3, new EntityAIWander(this, 0.5D)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityMob.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(3, new EntityAIWander(this, 1.0D)); tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(4, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); targetTasks.addTask(3, new EntityAINearestAttackableTarget<>(this, EntityGaiaDwarf.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIErebusAttackMelee(this, 0.3D, false)); tasks.addTask(2, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); tasks.addTask(3, new EntityAIWander(this, 0.3D)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIErebusAttackMelee(this, 0.3D, false)); tasks.addTask(2, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); tasks.addTask(3, new EntityAIWander(this, 0.3D)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(4, new AIBasalzBoltAttack(this)); tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D)); tasks.addTask(7, new EntityAIWander(this, 1.0D)); tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(8, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(4, new EntityBlizz.AIBlizzballAttack(this)); tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D)); tasks.addTask(7, new EntityAIWander(this, 1.0D)); tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(8, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIErebusAttackMelee(this, 0.5D, true)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); tasks.addTask(4, new EntityAILookIdle(this)); tasks.addTask(5, new EntityAIFlyingWander(this, 0.75D, 1)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, true)); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
public EntityWitherWitch(World world) { super(world); rangedAttackAI = new EntityAIRangedAttack(this, 1, 60, 10); tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(2, rangedAttackAI); tasks.addTask(2, new EntityAIWander(this, 1.0D)); tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(3, new EntityAILookIdle(this)); targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityPlayer>(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIErebusAttackMelee(this, 0.6D, false)); tasks.addTask(2, new EntityMagmaCrawler.AIFireballAttack(this)); tasks.addTask(3, new EntityAIWander(this, 0.5D)); tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(5, new EntityAILookIdle(this)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, false)); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, false)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAILeapAtTarget(this, 0.4F)); tasks.addTask(2, new EntityAIErebusAttackMelee(this, 0.6D, true)); tasks.addTask(3, new EntityAIWanderAvoidWater(this, 0.4D)); tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(5, new EntityAILookIdle(this)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, false, new Class[0])); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
@Override protected void initEntityAI() { tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityFireAnt.AIFireballAttack(this)); tasks.addTask(2, new EntityAIErebusAttackMelee(this, 0.6D, true)); tasks.addTask(3, new EntityAIWander(this, 0.6D)); tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); tasks.addTask(5, new EntityAILookIdle(this)); targetTasks.addTask(0, new EntityAIHurtByTarget(this, true, new Class[0])); targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }