private void setupRender(int xBase, int yBase, int uBase, int vBase) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); minecraft.getTextureManager().bindTexture(Gui.statIcons); Tessellator tessellator = Tessellator.getInstance(); VertexBuffer wr = tessellator.getBuffer(); wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); wr.pos((double) (xBase), (double) (yBase + 18), zLevel).tex((double) ((float) (uBase) * 0.0078125F), (double) ((float) (vBase + 18) * 0.0078125F)).endVertex(); wr.pos((double) (xBase + 18), (double) (yBase + 18), zLevel).tex((double) ((float) (uBase + 18) * 0.0078125F), (double) ((float) (vBase + 18) * 0.0078125F)).endVertex(); wr.pos((double) (xBase + 18), (double) (yBase), zLevel).tex((double) ((float) (uBase + 18) * 0.0078125F), (double) ((float) (vBase) * 0.0078125F)).endVertex(); wr.pos((double) (xBase), (double) (yBase), zLevel).tex((double) ((float) (uBase) * 0.0078125F), (double) ((float) (vBase) * 0.0078125F)).endVertex(); wr.finishDrawing(); } }