@Override public void render(Entity entityIn, float p_78088_2_, float limbSwing, float ageInTicks, float netHeadYaw, float headPitch, float scale) { super.render(entityIn, p_78088_2_, limbSwing, ageInTicks, netHeadYaw, headPitch, scale); this.leftArm.render(scale); this.rightArm.render(scale); }
float scaleY = (mouseY - y - 20) / (float) height; mc.getTextureManager().bindTexture(villagerTextures); villagerModel.render(null, 0F, 0F, 0F, -70F * scaleX + 20F, 30F * scaleY, 1F); GlStateManager.disableDepth();