@Override public float getFloatPosition( final int d ) { return ra.getFloatPosition( d ); }
@Override public float getFloatPosition( final int d ) { assert d < n; return s.getFloatPosition( sourceComponent[ d ] ); }
@Override public void localize( final float[] position ) { assert position.length >= n; for ( int d = 0; d < n; ++d ) position[ d ] = s.getFloatPosition( d ) - translation[ d ]; }
@Override public float getFloatPosition( final int d ) { return source.getFloatPosition( d ); }
@Override public float getFloatPosition( final int d ) { return source.getFloatPosition( d ); }
@Override public float getFloatPosition( final int d ) { return ra.getFloatPosition( d ); }
@Override public float getFloatPosition( final int d ) { return randomAccess.getFloatPosition( d ); }
@Override public float getFloatPosition( final int d ) { return source.getFloatPosition( d ); }
@Override public void localize( final float[] position ) { assert position.length >= n; for ( int d = 0; d < n; ++d ) position[ d ] = s.getFloatPosition( d ) - translation[ d ]; }
@Override public float getFloatPosition( final int d ) { assert d <= n; return s.getFloatPosition( d ) - translation[ d ]; }
@Override public float getFloatPosition( final int d ) { return source.getFloatPosition( d ); }
@Override public void localize( final float[] position ) { assert position.length >= n; for ( int d = 0; d < n; ++d ) position[ d ] = source.getFloatPosition( d ) + offset[ d ]; }
@Override public float getFloatPosition( final int d ) { assert d <= n; return source.getFloatPosition( d ) + offset[ d ]; }
@Override public float getFloatPosition( final int d ) { return randomAccess.getFloatPosition( d ); }
@Override public float getFloatPosition( final int d ) { assert d <= n; return s.getFloatPosition( d ) - translation[ d ]; }
@Override public float getFloatPosition( final int d ) { assert d < n; return s.getFloatPosition( sourceComponent[ d ] ); }
@Override public float getFloatPosition( final int d ) { return randomAccess.getFloatPosition( d ); }
@Override public float getFloatPosition( final int d ) { return randomAccess.getFloatPosition( d ); }
@Override public float getFloatPosition( final int d ) { return randomAccess.getFloatPosition( d ); }
@Override public float getFloatPosition(final int d) { return source.getFloatPosition(d); }