public void addStandingPenalties(PilotingRollData roll) {
if (hasQuirk(OptionsConstants.QUIRK_NEG_NO_ARMS)) {
roll.addModifier(2, "no/minimal arms");
return;
}
if (game.getOptions().booleanOption(OptionsConstants.ADVGRNDMOV_TACOPS_ATTEMPTING_STAND)) {
int[] locsToCheck = new int[2];
locsToCheck[0] = Mech.LOC_RARM;
locsToCheck[1] = Mech.LOC_LARM;
for (int i = 0; i < locsToCheck.length; i++) {
int loc = locsToCheck[i];
if (isLocationBad(loc)) {
roll.addModifier(2, getLocationName(loc) + " destroyed");
} else {
if (!hasWorkingSystem(Mech.ACTUATOR_HAND, loc)) {
roll.addModifier(1, getLocationName(loc) + " hand Actuator missing/destroyed");
} else if (!hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, loc)) {
roll.addModifier(1, getLocationName(loc) + " lower Actuator missing/destroyed");
} else if (!hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, loc)) {
roll.addModifier(1, getLocationName(loc) + " upper ctuator missing/destroyed");
} else if (!hasWorkingSystem(Mech.ACTUATOR_SHOULDER, loc)) {
roll.addModifier(1, getLocationName(loc) + " shoulder Actuator missing/destroyed");
}
}
}
}
}