@Override public void itemStateChanged(ItemEvent ev) { // Are we ignoring events? if (isIgnoringEvents()) { return; } if (ev.getSource().equals(choTeam)) { changeTeam(choTeam.getSelectedIndex()); } }
@Override public void gameEntityNew(GameEntityNewEvent e) { // Are we ignoring events? if (isIgnoringEvents()) { return; } refreshEntities(); refreshPlayerInfo(); }
@Override public void gameEntityRemove(GameEntityRemoveEvent e) { // Are we ignoring events? if (isIgnoringEvents()) { return; } refreshEntities(); refreshPlayerInfo(); }
@Override public void gameSettingsChange(GameSettingsChangeEvent e) { // Are we ignoring events? if (isIgnoringEvents()) { return; } refreshGameSettings(); refreshEntities(); refreshPlayerInfo(); setupMapSizes(); // randomMapDialog.getMapSettings().setBoardSize( // (mapSettings.getBoardWidth()), mapSettings.getBoardHeight()); // randomMapDialog.getMapSettings().setMapSize(mapSettings.getMapWidth(), // mapSettings.getMapHeight()); // randomMapDialog.getMapSettings().setBoardsAvailableVector(mapSettings.getBoardsAvailableVector()); // randomMapDialog.getMapSettings().setBoardsSelectedVector(mapSettings.getBoardsSelectedVector()); // randomMapDialog.loadValues(); }
@Override public void gamePlayerChange(GamePlayerChangeEvent e) { // Are we ignoring events? if (isIgnoringEvents()) { return; } refreshDoneButton(); clientgui.getClient().getGame().setupTeams(); refreshPlayerInfo(); // Update cammo info, unless the player is currently making changes if ((camoDialog != null) && !camoDialog.isVisible()) { refreshCamos(); } refreshEntities(); }
@Override public void gamePhaseChange(GamePhaseChangeEvent e) { // Are we ignoring events? if (isIgnoringEvents()) { return; } if (clientgui.getClient().getGame().getPhase() == IGame.Phase.PHASE_LOUNGE) { refreshDoneButton(); refreshGameSettings(); refreshPlayerInfo(); refreshTeams(); refreshCamos(); refreshEntities(); } }
if (isIgnoringEvents()) { return;