switch (c.getCommand()) { case Packet.COMMAND_PLAYER_UPDATE: receivePlayerInfo(c); break; case Packet.COMMAND_PLAYER_READY: break; case Packet.COMMAND_PLAYER_ADD: receivePlayerInfo(c); break; case Packet.COMMAND_PLAYER_REMOVE:
switch (c.getCommand()) { case Packet.COMMAND_PLAYER_UPDATE: receivePlayerInfo(c); break; case Packet.COMMAND_PLAYER_READY: break; case Packet.COMMAND_PLAYER_ADD: receivePlayerInfo(c); break; case Packet.COMMAND_PLAYER_REMOVE: